JavaScript Syntax Can Create a Variety of Stunning Visual Effects
It is possible to have websites run and execute JavaScript syntax so that the viewer can see and interact with exceedingly sophisticated effects that were not exported from animation programs. Despite how complex these effects can be, it is technically possible for them to be rendered natively on the client's side of the connection so that the client does not have to spend valuable time loading content. However, this does not mean that web authors manually type the requisite JavaScript code for these effects without support from what are effectively powerful and sophisticated programs in their own right. Writing such code becomes plausible when specially tailored Application Programming Interfaces are used to facilitate the process and spare authors from poring over every individual line of code.
One such API available for JavaScript is WebGL, which is designed to simplify the process of creating two-dimensional and three-dimensional graphics alike. It is used to striking effect on an exhibition page hosted at paveldogreat.github.io. When the user holds down any of the primary mouse buttons and drags the cursor across the black screen, the apparently complex JavaScript algorithms that have been structured through WebGL dynamically generate wispy plumes of colored smoke that follow the cursor's trail.
A control panel at the upper right corner of the screen features several sliders that modify aspects of the smoke-like effects that can be generated on command. The "Density Diffusion" slider controls how long it takes for the brightest elements of the generated smoke to fade into the black background. The "Velocity Diffusion" slider dictates how far the effect is allowed to travel and spread beyond the cursor when it stops. The "Pressure Diffusion" slider seemingly controls the degree to which the motions of the plume of smoke are "rubbery." The "Vorticity" slider relates to how many miniature twists a given stroke of the smoke-like effect will exhibit; if this is set to zero, the smoke's composition will appear exceedingly smooth, as if it were being emitted by a burning incense stick. Finally, the "Splat Radius" slider simply adjusts the size of a given stroke. For more information click here https://www.reddit.com/r/web_design/comments/br8jdu/cannot_stop_playing_with_this_web_based_fluid/.