WebGL Evolves as Its Support Capabilities Grow

WebGL technology is often mentioned as being the future of how we will be using the internet starting in just a few years. As long as internet-connected devices continue to advance in terms of processing power, we should expect WebGL to become as ubiquitous as HTML5 and JavaScript.

There was a time when WebGL was called a "death knell" for the web. At that time, the reason for this assertion, which in the end proved to be wrong, was that WebGL is not yet well-supported by browsers and that it needed some serious overhaul in order to make it viable for modern web apps.

When we look at the various fluid simulation projects on GitHub, we can see that WebGL is evolving quite nicely. WebGL is a platform agnostic concept, meaning that, in practice, it is hard for a developer to implement a WebGL game engine using the current technology, but there are no plugins to worry about. Granted, WebGL is still developing, but the platform has a lot of room for improvement in terms of interoperability with more popular rendering engines. The current web standards are becoming more robust and, as mentioned earlier, are starting to allow some interaction with with non-WebGL apps.

Even though WebGL is not yet as mainstream as HTML5, there are still many WebGL developers working on it. There is still a lot of effort being made in the community to improve WebGL in order to achieve interoperability and to be able to support future APIs and 3D libraries.

In addition, there is still an open issue and the current state of WebGL is not really up to the mark for most developers. While it is difficult to measure, there are quite a few developers using WebGL in production right now (that we know of so far). It is important to remember that WebGL is still a relatively new concept and it is expected that there will be more kinks to work out in the future, but there is no question that we will soon start to see more games, simulations, and 3-D applications that will make WebGL as ubiquitous as frameworks such as React. For more information click here http://paveldogreat.github.io/WebGL-Fluid-Simulation/.